
Exploring Unreal Engine: First Personal Project
This project marks my first personal render with Unreal Engine, completed in just two days.
It allowed me to familiarize myself with the soft and experiment with its creative possibilities.
It allowed me to familiarize myself with the soft and experiment with its creative possibilities.
Objectives:
- Setting up a scene and crafting dynamic, immersive lighting.
- Experimenting with textures and effects to build a cohesive atmosphere.
- Streamlining my workflow through hands-on practice with Unreal Engine.
- Setting up a scene and crafting dynamic, immersive lighting.
- Experimenting with textures and effects to build a cohesive atmosphere.
- Streamlining my workflow through hands-on practice with Unreal Engine.

COURAGE
A project driven by a group of Rubika Master's students
This project is my graduation film. It was developed within a team of 6 to fulfill the Master's degree requirements at Rubika. I took on the roles of lead Texture and lead FX artist during the project’s production. Consequently, I was responsible for creating and executing most of the special effects and overseeing the remaining tasks. Regarding the textures, I focused on transforming our creative concept art into clean, polished textures that highlight our character and align with our artistic direction.